Next generation mobile applications to benefit from richer 3D feature set and enhanced portability August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate ...
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
When we spoke of Steam for Linux yesterday, many of our readers were wondering just how competitive OpenGL is these days when compared against Direct3D. This can be quite the tricky question as, when ...
The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification ...
Socionext’s CGI Studio is software development platform for the creation of hybrid 2D and 3D graphical interfaces in the automotive field. This software development tool now supports OpenGL ES 3.0.
The Khronos Group, the organisation behind the OpenGL graphics API, has announced the launch of new specifications for OpenGL and OpenGL ES as well as new APIs for augmented reality. The leading - and ...
This milestone was achieved and demonstrated at last week's DESIGN West, The Embedded System Conference, in San Jose. Sunnyvale, CA – April 30, 2013 –Vivante Corporation, a world-wide leader in ...
Los Angeles, CA, USA – August 7, 2012 – Digital Media Professionals Inc. (DMP), a leading provider of 2D/3D graphics Intellectual Property (IP) cores, today announced new milestone in its scalable ...
Bertel is a Linux user who likes budget smartphones more than flagships, uses a custom ROM, and gets his apps from F-Droid. When he isn't writing short stories for Android Police, you might find him ...
The human-machine interface in vehicles is currently one of the most visible differentiators for carmakers. The CGI Studio tool suite enables designers to shape infotainment and dashboard systems ...
Instanced rendering allows for the reuse of geometry information, to render multiple instances of the same mesh with a single API call. Developers can use uniforms to apply unique attributes to ...